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Visit the Armory and Understand Damage Types in Wargame: Red Dragon If the player is able to make a solid foundation based on strategy and tactics, the odds of winning go way up. Even if the player has several tanks in their army, that tank will basically become useless when they run out of fuel. Take stock of what units are where, where and when these units are at their most effective, and always ensure that supply lines are up and running. Or the player can use the helicopters they have in their possession to take out the tank from the air. The tank itself will have a hard time assaulting the infantry since it's in unfavorable terrain, which means that casualties on the player's side will be fairly low.Īt the end of the day, the greatest thing a new player can do is strategize and organize their units while in the deployment phase. Particularly if they are equipped with anti-tank rifles. Once that support is eliminated, even comparatively units can take down a tank if they continue to flank it.
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That way when a tank comes barreling through, the infantry units can flank the incoming enemy on several sides while getting rid of any support units. A good strategy in this instance is to set up several separate infantry units inside a city or a forested area. Infantry units may be relatively weak and have virtually no armor to speak of, but they have an edge when it comes to their mobility the ability to remain viable in almost any terrain. And with each tank having at least one support unit, it's not likely the player will get lucky and find a vulnerable spot.īut it is possible for the player to win in this scenario. Assuming both players have a similar number of units in total, this would mean that the tank player will absolutely dominate the war, right? Tanks can dominate any open battlefield and can easily take out several infantry units on their own. The enemy has a force that is heavily dominated by tanks and minimal support units while the player has a force that is primarily composed of infantry units and helicopters. Take this simplified hypothetical example. As Sun Tzu once said: “Every battle is won or lost before it is ever fought”. Terrain, unit strength, unit utility-all of these things contribute to whether the player will lose or win a battle. While having powerful units is all well and good, the true key to victory lies in unit placement, maintaining supply lines, and tactical planning before the fight even starts.
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